Jessica came up with the idea of creating layers of music which can play continuously, with specific layers being turned down and up as the player moves from room to room and zooms in and out on objects. The music for this floor functions a little differently than the first floor. Thanks for reading! :)įacebook: The second floor is set within a garden environment. Please email me at if you’d like a download link, or you can sign up to a mailing list here if you want (very) occasional updates with new builds or news when the game is finished. I have a playable build of Growbot available for Windows and MacOSX if anyone is interested in testing the game and giving feedback. Level 3 takes place underwater within a coral reef, and level 4 within engineering.Ī selection of screenshots from level 1 and 2. The latest build takes most people around two hours to play, and represents about half of the planned content. Level 1 and 2 of Growbot have been completed and I’ve made several rounds of bug fixes and adjustments to puzzles following playtester feedback. Along the way you must make new friends, fix the station's strange machinery, and discover the origins of the crystalline force spreading throughout the station. With communication cut off, you venture out of your room in search of help. Before you can begin learning about your new home's ecosystem of alien flowers and strange creatures, an attack by an unknown force infests the station with large and quickly growing crystals. You play as Nara, a student growbot on her first day of training on board a space station. Growbot is a 2D point-and-click adventure game being developed in Unity for PC and Mac. I began Growbot as a way of learning new skills, and out of a love of world building. Hello! My name is Lisa and I'm making an adventure game called Growbot. I'm an illustrator with a background in children's picture books.
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